My Internship at CYA Live
Duration - September 2021 to December 2021
Technology - Unity Engine, C#, Custom Websocket API
About the Game - Sketcharoo :
- A similar version of popular board game "Pictionary".
- Players will use CYA's platform to communicate for guessing the drawing.
- Moderators/hosts have control of the game flow (i.e. they will decide who will be the drawer for each round).
About the Game - Mafia/Warewolf Development Stage :
- A similar version of popular board game "Mafia" and "Warewolf".
- Players will use CYA's platform to communicate for game communication.
- Moderators/hosts have control of the game flow (i.e. they will add players, they will decide gameplay rules(lobby settings) of the game).
My Contribution :
- Implemented the gameplay mechanics of multiplayer board game using custom websocket API in Unity Engine.
- Collaborated closely with other Developers and Designers to deliver better and engaging Gameplay.
- Responsible for all of the UI programming and animations.
- Optimized the code structure and workflow of multiplayer game by limiting data transfer to reduce workload on server.
- Iterate, test and update mechanics and UI of the game as per design requirements.
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